
PRODUCTS
Each of our products offers new ways in the fields of education, social awareness, emotional experience, and cultural enjoyment through simulation, narrative-based experiences, and XR exhibition platforms.
designed to enable deeper empathy and experience,
Pathfinder's unique direction.
BLIND SIMULATOR
Understanding the invisible world through the body
Blind Simulator is VR content that realistically implements visual impairment experience.
Through visual field removal algorithms, 3D sound, cane haptic response, etc., it is designed to experience 'invisible movement' under conditions similar to reality, switch senses, and intuitively feel the importance of social consideration.
It is also utilized as awareness improvement training content for educational institutions and public institutions.

Directly experience the invisible world
VR content configured to directly experience the mobility environment and senses of visually impaired individuals in virtual space.
Immersion education based on the five senses
Recognizing space through auditory and tactile senses beyond vision, intuitively understanding discomfort in public environments.
A tool for sensitivity training and awareness improvement
Utilized for disability awareness education, welfare institution training, student experiences, etc., conveying the necessity of social consideration.
User behavior analysis and follow-up learning possible
Maximizing educational effects through tracking user movement paths, emotion recording, and feedback learning content.
5 Key Technologies
01
3D Sound System
We implement 3D sound based on spatial, directional, and distance perception that changes according to user position and movement, providing immersion similar to actual auditory environments. It is a key element that enables spatial recognition through sound alone in situations where vision is excluded.
02
Complete Visual Field Simulation
Through algorithms that precisely express visual field blocking, we virtually represent a state close to actual complete blindness. Users focus on non-visual senses in a darkened screen without light or form.
03
Haptic Feedback-based Cane Response System
Vibration feedback is provided according to white cane movement, enabling path-finding experience utilizing tactile senses. Users focus on non-visual senses in a darkened screen without light or form.
04
User Movement Tracking and Log Collection
A system that automatically records and analyzes user movement paths, response times, choice patterns, etc., supporting data-based follow-up education that can be utilized for education and feedback.
05
Motion Sickness Prevention Fixed Visual Field and Low Stimulation Design
Designed so that anyone can experience comfortably through fixed viewpoint design that minimizes dizziness and smooth visual transition processing.